FLEX is the name of the new GPU physics solver I have been working on at NVIDIA. It was announced at the Montreal editor's day a few weeks ago, and today we have released some more information in the form of a video trailer and a Q&A with the PhysX fan site.
The solver builds on my Position Based Fluids work, but adds many new features such as granular materials, clothing, pressure constraints, lift + drag model, rigid bodies with plastic deformation, and more.
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Slides for my SIGGRAPH presentation of Position Based Fluids are available here:
http://mmacklin.com/pbf_slides.pdf
During the presentation I showed videos of some more recent results including two-way coupling of fluids with clothing and rigid bodies. They're embedded below:
Overall it has been a great SIGGRAPH, I met tons of new people who provided lots of inspiration for new research ideas. Thanks!
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Position Based Fluids (PBF) is the title of our paper that has been accepted for presentation at SIGGRAPH 2013. I've set up a project page where you can download the paper and all the related content here:
http://blog.mmacklin.com/publications
I have continued working on the technique since the submission, mainly improving the rendering, and adding features like spray and foam (based on the excellent paper from the University of Freiburg: Unified Spray, Foam and Bubbles for Particle-Based Fluids).
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