Miles Macklin

New SIGGRAPH paper

Just a quick note to say that the pre-print for our paper on particle physics for real-time applications is now available. Visit the project page for all the downloads, or check out the submission video below: The paper contains most of the practical knowledge and insight about Position-Based Dynamics that I gained while developing Flex. In addition, it introduces a few new features such as implicit friction and smoke simulation. Read more →

FLEX

FLEX is the name of the new GPU physics solver I have been working on at NVIDIA. It was announced at the Montreal editor's day a few weeks ago, and today we have released some more information in the form of a video trailer and a Q&A with the PhysX fan site. The solver builds on my Position Based Fluids work, but adds many new features such as granular materials, clothing, pressure constraints, lift + drag model, rigid bodies with plastic deformation, and more. Read more →