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    <title>Volume Rendering on Miles Macklin</title>
    <link>http://blog.mmacklin.com/tags/volume-rendering/</link>
    <description>Recent content in Volume Rendering on Miles Macklin</description>
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    <copyright>&amp;copy; 2019 Miles Macklin</copyright>
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      <title>Blackbody Rendering</title>
      <link>http://blog.mmacklin.com/2010/12/29/blackbody-rendering/</link>
      <pubDate>Wed, 29 Dec 2010 08:21:08 +0000</pubDate>
      
      <guid>http://blog.mmacklin.com/2010/12/29/blackbody-rendering/</guid>
      <description>In between bouts of festive over-eating I added support for blackbody emission to my fluid simulator and thought I&#39;d describe what was involved.
Briefly, a blackbody is an idealised substance that gives off light when heated. Planck&#39;s formula describes the intensity of light per-wavelength with units W·sr-1·m-2·m-1 for a given temperature in Kelvins.
Radiance has units W·sr-1·m-2 so we need a way to convert the wavelength dependent power distribution given by Planck&#39;s formula to a radiance value in RGB that we can use in our shader / ray-tracer.</description>
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