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    <title>Interactive Frame Rates on Miles Macklin</title>
    <link>http://blog.mmacklin.com/tags/interactive-frame-rates/</link>
    <description>Recent content in Interactive Frame Rates on Miles Macklin</description>
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    <copyright>&amp;copy; 2019 Miles Macklin</copyright>
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      <title>Adventures in Fluid Simulation</title>
      <link>http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/</link>
      <pubDate>Tue, 02 Nov 2010 01:34:27 +0000</pubDate>
      
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      <description>I have to admit to being simultaneously fascinated and slightly intimidated by the fluid simulation crowd. I&#39;ve been watching the videos on Ron Fedkiw&#39;s page for years and am still in awe of his results, which sometimes seem little short of magic.
Recently I resolved to write my first fluid simulator and purchased a copy of Fluid Simulation for Computer Graphics by Robert Bridson.
Like a lot of developers my first exposure to the subject was Jos Stam&#39;s stable fluids paper and his more accessible Fluid Dynamics for Games presentation, while the ideas are undeniable great I never came away feeling like I truly understood the concepts or the mathematics behind it.</description>
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