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    <title>GPU on Miles Macklin</title>
    <link>http://blog.mmacklin.com/tags/gpu/</link>
    <description>Recent content in GPU on Miles Macklin</description>
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    <copyright>&amp;copy; 2019 Miles Macklin</copyright>
    <lastBuildDate>Wed, 13 Nov 2013 03:51:40 +0000</lastBuildDate><atom:link href="http://blog.mmacklin.com/tags/gpu/index.xml" rel="self" type="application/rss+xml" />
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      <title>FLEX</title>
      <link>http://blog.mmacklin.com/2013/11/13/flex/</link>
      <pubDate>Wed, 13 Nov 2013 03:51:40 +0000</pubDate>
      
      <guid>http://blog.mmacklin.com/2013/11/13/flex/</guid>
      <description>FLEX is the name of the new GPU physics solver I have been working on at NVIDIA. It was announced at the Montreal editor&#39;s day a few weeks ago, and today we have released some more information in the form of a video trailer and a Q&amp;amp;A with the PhysX fan site.
The solver builds on my Position Based Fluids work, but adds many new features such as granular materials, clothing, pressure constraints, lift + drag model, rigid bodies with plastic deformation, and more.</description>
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      <title>Position Based Fluids</title>
      <link>http://blog.mmacklin.com/2013/04/24/position-based-fluids/</link>
      <pubDate>Wed, 24 Apr 2013 06:33:12 +0000</pubDate>
      
      <guid>http://blog.mmacklin.com/2013/04/24/position-based-fluids/</guid>
      <description>Position Based Fluids (PBF) is the title of our paper that has been accepted for presentation at SIGGRAPH 2013. I&#39;ve set up a project page where you can download the paper and all the related content here:
http://blog.mmacklin.com/publications
I have continued working on the technique since the submission, mainly improving the rendering, and adding features like spray and foam (based on the excellent paper from the University of Freiburg: Unified Spray, Foam and Bubbles for Particle-Based Fluids).</description>
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      <title>Adventures in Fluid Simulation</title>
      <link>http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/</link>
      <pubDate>Tue, 02 Nov 2010 01:34:27 +0000</pubDate>
      
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      <description>I have to admit to being simultaneously fascinated and slightly intimidated by the fluid simulation crowd. I&#39;ve been watching the videos on Ron Fedkiw&#39;s page for years and am still in awe of his results, which sometimes seem little short of magic.
Recently I resolved to write my first fluid simulator and purchased a copy of Fluid Simulation for Computer Graphics by Robert Bridson.
Like a lot of developers my first exposure to the subject was Jos Stam&#39;s stable fluids paper and his more accessible Fluid Dynamics for Games presentation, while the ideas are undeniable great I never came away feeling like I truly understood the concepts or the mathematics behind it.</description>
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