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    <title>Flex on Miles Macklin</title>
    <link>http://blog.mmacklin.com/tags/flex/</link>
    <description>Recent content in Flex on Miles Macklin</description>
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    <copyright>&amp;copy; 2019 Miles Macklin</copyright>
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      <title>New SIGGRAPH paper</title>
      <link>http://blog.mmacklin.com/2014/05/15/new-siggraph-paper/</link>
      <pubDate>Thu, 15 May 2014 00:28:00 +0000</pubDate>
      
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      <description>Just a quick note to say that the pre-print for our paper on particle physics for real-time applications is now available. Visit the project page for all the downloads, or check out the submission video below:

The paper contains most of the practical knowledge and insight about Position-Based Dynamics that I gained while developing Flex. In addition, it introduces a few new features such as implicit friction and smoke simulation.</description>
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      <title>FLEX</title>
      <link>http://blog.mmacklin.com/2013/11/13/flex/</link>
      <pubDate>Wed, 13 Nov 2013 03:51:40 +0000</pubDate>
      
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      <description>FLEX is the name of the new GPU physics solver I have been working on at NVIDIA. It was announced at the Montreal editor&#39;s day a few weeks ago, and today we have released some more information in the form of a video trailer and a Q&amp;amp;A with the PhysX fan site.
The solver builds on my Position Based Fluids work, but adds many new features such as granular materials, clothing, pressure constraints, lift + drag model, rigid bodies with plastic deformation, and more.</description>
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